Higher Goblin Fiend Collective
Higher Goblin Fiend Collective
LINK TO YOUTUBE
Two-Man Project
Responsible for all aspects.
Co-created with Cole Schantel.
SOFTWARE USED:
Blender
Substance Painter
Davinci Resolve
Unreal Engine 5
Reaper
ZBrush
Clip Studio Paint
May 2024 – Present
This is my Youtube animation project, Higher Goblin Fiend Collective, in collaboration with Cole Schantel.
We create satirical animations based on goblins using Blender. This project is our testing grounds for improving our animation skills, rendering, voice acting, creative direction, and audio production. We create every character and animate them ourselves, and always look for new techniques to get faster and better at keyframed animation.
Goblin Gaming Offline
Independent Animation created with Cole Schantel
I was responsible for animation, audio, voice acting, character modeling, rendering, lighting, compositing, and grading.




The Darkcade
Independent Animation created with Cole Schantel
I was responsible for animation, audio, voice acting, character modeling, rendering, lighting, storyboarding, compositing, and grading.








Independent Animation created with Cole Schantel
I was responsible for animation, audio, character modeling, rendering, lighting, compositing, and grading.


