The Wizard

Independent Project
I was responsible for all aspects.

SOFTWARE USED:
ZBrush
Blender
Autodesk Maya

February 2024
For my introductory 3D visualization techniques class, I decided to recreate my physical figure sculpture of a female wizard/sorcerer. I developed her model using ZBrush and then retopologized her inside of Maya with its Quad Draw features. I then used Blender’s cloth simulation and rigging tools to pose her and achieve the cape model.

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