Boogie Man

Team Project
Awarded for Best in Visuals
Chillenium Game Jam 2025
I was responsible for character design, UI design, 2D artwork, and 3D modeling/rigging/animation.

Made in Collaboration with:

Izzy Rollo
Cole Schantel
Christopher Liu

SOFTWARE USED:
Blender
Unreal Engine 5
Substance Painter

February 2025
Boogie Man is a game made within 48 hours for the Chillenium Game Jam. Our skills were put to the test as we pushed ourselves to produce high quality assets and animations as fast as we could.
I decided to take on the character design role for this project, focusing on achieving appeal and expressive shape language for each character.
This project was an extreme success as we received high praises from judges and stood out amongst the competition.
I designed four characters for our game:
– Boogie Man
– Zombie
– Skeleton
– Goblin
Characters that I modelled, rigged, and animated:
– Skeleton
– Goblin

BOOGIE MAN
LINK TO GAME

Boogie Man Gameplay Trailer

I Modeled, Rigged, and Surfaced the Skeleton Model

I Modeled, Rigged, and Surfaced the Goblin Model

My Skeleton Concept and Model

My Goblin Concept and Model

Sprite Sheet of all UI elements that I drew

My Boogie Man Concept –
Model Made by Cole Schantel

My Zombie Concept – Model Made by Cole Schantel

Gameplay Screenshot