Push or Perish
Game Trailer
Team Project
Anthony Le, Aida Packer, Harold Christiansen, Isabella Peixoto, Michael Ratcliff
I was responsible for all programming and contributed to modeling, surfacing, rigging, animation, team management, and sound design.
Technical Demo
SOFTWARE USED:
Unreal Engine 5
Blender
Autodesk Maya
Adobe Substance Painter
Adobe Illustrator
Google Docs
Google Slides
Miro
November 2024
As the team manager, I made sure that my team got their share of the project done and that we have a finished and successful experience. I spent a majority of this project coding all of the mechanics and procedural animation for the warden. I modeled and surfaced the warden robot, hallway, and the main structure of the spaceship.

I modeled and surfaced the entirety of the environment shown in the picture.






I modeled and surfaced the entirety of the warden robot.

Concept Sketch Created by Aida Packer

Model by Michael Ratcliff
I rigged and animated the laser cannon.
I modeled, surfaced, rigged, and animated the entirety of the cat hands.

Model by Harold Christiansen
I surfaced, rigged, and animated the door.

I modeled and surfaced the hairball.
Programming

Brief Visual Overview of Blueprints
Core mechanics that I implemented into this interactive experience:
– Point and click functionality that causes an interaction/animation to occur
– Procedural warden animation that follows the player
– Hover tool tips that show when you look over an interactable
– Dialogue system

Brief Overview of Procedural Warden Animation System

