STEAMPUNK BUG DIORAMA

Solo Project
I was responsible for all aspects.

SOFTWARE USED:
Unreal Engine 5
Blender
Autodesk Maya
Adobe Substance Painter
Adobe Photoshop

April 2024
Rendered entirely using Unreal Engine 5.
Created the 3D Model for the Steampunk Bug in Maya. Surfaced the steampunk bug using Adobe Substance Painter.

Full Render of Steampunk Bug

Alternate View

Early Iteration

Fully Textured

Base Metal Pass

Fully Procedural Texturing Pass (Alternative Version)