DEMO REEL

Magical Girls with Machine Guns (00:02 – 00:40) – Team Project
Unreal Engine 5, Blender, Maya, Substance Painter, Substance Designer
Responsible for Technical art, project management, character modeling, environment, animation, lighting, surfacing

More about Magical Girls with Machine Guns can be found on this page

The Dark Magicians Altar (00:40 – 00:45) – Independent Project
Unreal Engine 5, Blender, Maya, Substance Painter, 3D Scanner App
Responsible for all aspects
Modeling, rigging, animation, lighting, surfacing, concept

The Dark Magician’s Altar is an animated “still-life” that I created for my VIST-275: Production Techniques class. I first came up with the title “The Dark Magician’s Altar” and then gathered images of items and subjects that would be related to a dark ritual.

More about the Dark Magician’s Altar can be found on this page

Goblin Gaming Offline (00:45 – 00:57) – Duo Project
ZBrush, Blender, Substance Painter, Davinci Resolve
Responsible for character modeling, surfacing, character animation, lighting, technical art, VFX, rigging, compositing, grading, sound production.

Goblin Gaming Offline is a sequel to another gamer-goblin themed animation. This was a fun project where I played around with cinematic presentation, particularly in camera positioning, animation, and music. Upon uploading to Youtube, it has become our most popular video by far and received mountains of praise.

More about Goblin Gaming Offline can be found on this page

Anime Inspired Foliage System (00:57 – 01:14) – Independent Project
Blender
Responsible for all aspects, technical art

This was a foliage system that I made as a tool to be used for another animation project that I haven’t gotten the opportunity to start on yet. This was a very interesting project to work on, as I was introduced into Blender’s geometry node system for the first time and I loved how it worked. I followed tutorials to create simple foliage, and I continued to expand on that with my own features for more customization and optimization for rendering.

Fantasy Town Environment (01:14 – 01:20) – Independent Project
Blender
Responsible for environment, modeling, surfacing, technical art, animation, lighting

More info about the Fantasy Town Environment can be found here